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General Tips

Before you being modding, it would probably be best to read these general tips first.

1. Use a better text editing program than Notepad.
I recommend downloading NoteTab. This is my personal favourite text editor and there is a free version available. Other alternatives are available such as Textpad and Ultra edit, these are great too. Ultra edit 32, is able to edit hexadecimal documents, thic can be very useful when renaming textures in *.GMT files, etc (GMT is the new 3d model file type replacing MTS). This program is not free though, there are free hex-editing programs out there though. We highly recommend that you not use Notepad. Notepad is not user friendly when it comes to modding, and it will cost you time in the long run. It may be useful for small edits and quick fixes, but not serious modding.

2. Use as many comments as you find useful.
Comments are text written after 2 slashed lines, //. These tell the game to ignore anything written thereafter, and are VERY useful to make notes to yourself. Don't worry if it looks messy, if you plan to release it publically you can delete these comments before you publically release your car(s)/track(s)/etc. Flooding the page too much is not good either, it's up to the user to determine how many comments to write. Often I write little variables from formulas as comments to remind myself what values I used to calculate vairiables such as inertia, downforce, old tested values, untested values etc. They maintain consistency, accuracy, what has been done and needs to be done, etc.

3.


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